State.random

Returns a random token from a random counter table. If either the markov state or the counter table is empty, null is returned instead.

  1. T random [@property getter]
  2. Nullable!(Unqual!T) random [@property getter]
    struct State(T)
    @property
    Nullable!(Unqual!T)
    random
    ()
    ()
    if (
    !isAssignable!(T, typeof(null))
    )

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